By Alexander Alekhine
This advisor beneficial properties Alekhine's annotations of his personal video games. It examines video games that span his occupation from his early encounters with Lasker, Tarrasch and Rubenstein, via his international name battles, to his conferences with the hot iteration of avid gamers within the Fifties. Algebraic notations are integrated.
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Additional info for Alexander Alekhine's Best Games: Algebraic Edition
F4? ). f4 ! (proposed by Siimisch). On the other hand, Soldetenkov's ingenious move 6 'i'b3 proves insufficient, as the fol lowing variation shows : 6 ... c6 7 e4 tDxe4 ! 8 tDxe4 'it'e7 ! 3) 5 e 3 , the text move, less ener getic perhaps, but affording White a slight advantage in development if correctly followed up. d6 ••• Alekhine - Sterk 47 A risky move which White does not exploit in the most energetic manner. Black obtains a satisfactory game by the more solid variation 5 . �e7 6 �d3 dxc4 7 �xc4 c5 .
34 35 gxh3 l:tf3 36 �g3 h4 ! The point of 2 8 . h 5 ! i s now re vealed. f6 Ingenious but doomed to failure, like all other attempts. h2+ and Black wins the queen, or if 39 'iti'g2 �f3 + and mates next move. 0-1 ••• Game 22 Johner - Alekhine Pistyan 1922 Queen's Pawn Game tDi'6 1 d4 e6 2 W c5 3 c4 It has been shown subsequently that this move is not quite correct (see the previous game). The right move here was 3 ... d5 or 3 ... b6. 4 �c3 This answer is insufficient to se cure White an advantage.
22 llxb7 llad8! The preparation for the final ac tion. f6 is manifest that with a pawn less and an exposed king, other moves would not save White. The move chosen allows Black to conclude en ergetically and rapidly. �e5! 23 Threatening 24 . . �xf3+. b5! xd8 , then 25 . xe2 wins at once, due to the threat 26. . �xf3+1 . White is therefore forced into a gen eral liquidation, after which his po sition remains absolutely without the slightest hope. xb5 27 llxb5 axb5 Threatening to force a winning pawn ending by 28 .
Alexander Alekhine's Best Games: Algebraic Edition by Alexander Alekhine