By Phillip Kerman
Faucet into the whole energy of Flash MX by way of studying how and while to hire ActionScripting. ActionScripting in Flash MX is established into 2 components. within the beginning part readers study basic programming concept and the way it applies to Flash. Then the e-book progresses via extra complicated Flash ActionScripting purposes, together with services, arrays, items, elements, and interfacing with exterior facts. brief projects and real-world analogies reveal particular innovations. within the Workshop part, the reader truly builds sensible functions that diversity in complexity from newbie to complicated. on the finish of the Workshop part, the reader will truly debug damaged scripts.
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Extra resources for ActionScripting in Macromedia® Flash™ MX
This feature will blow your mind! Whenever I demonstrate just a simple example of using the mouse to drag a box in one movie and having another movie's box move at the same time, the audience goes wild. You'll learn all about the LocalConnection object in Chapter 16. Book Conventions and Expectations It might seem weird to put this information at the end of Chapter 2, but this is more than just a legend explaining the icons used in this book. " Chapter 3, "The Programmer's Approach" the first "real" chapter is where we really start rolling.
These actions do things specific to Flash. However, the Actions panel lists many "actions" that are, technically, statements (or elements of statements). 6 shows some actions that are really statements. For example, if is a piece of code that creates a statement. "), but if was around way before Flash and in my book, it's a statement. For the sake of understanding, I'll try to avoid the term "actions" completely. 6. All the "actions" in Flash are actually a mix of statements and Flash-unique commands.
I think it's best to think of actions as Flash-unique commands that execute specific tasks. For example, the stop() action is a command that causes the playback head to stop. The gotoAndPlay ("framelabel") action is another command that jumps to a frame number or label and plays. These actions do things specific to Flash. However, the Actions panel lists many "actions" that are, technically, statements (or elements of statements). 6 shows some actions that are really statements. For example, if is a piece of code that creates a statement.
ActionScripting in Macromedia® Flash™ MX by Phillip Kerman