Phillip Kerman's ActionScripting in Flash PDF

By Phillip Kerman

ISBN-10: 0672320789

ISBN-13: 9780672320781

ISBN-10: 0768657555

ISBN-13: 9780768657555

Construction a linear animation or reasonably interactive Flash motion picture is comparatively basic. With the improve from Flash four to Flash five, ActionScripting has turn into an excellent extra the most important and robust a part of the product. Tapping the significant programming services of Flash, although, calls for greater than brute programming skill--it calls for a willing realizing of ways to use scripting to precise projects. This ebook concentrates on useful purposes for Flash programming. The publication is established into 3 elements: beginning wisdom (general programming idea utilized to Flash with brief initiatives to illustrate particular concepts); utilized workshop (more concerned initiatives damaged into 3 components each--design dialogue, the development steps, and research with feedback of variation); and, Reference (which presents a concise directory of a few of the extra worthy parts in ActionScript).

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Extra resources for ActionScripting in Flash

Example text

Because you could only write scripts in keyframes and buttons, this was the only way to execute a script repeatedly (instead of waiting until the user clicked a button or reached a keyframe at the end of the timeline). This trick is no longer needed because you can now place scripts on clip instances and the new EnterFrame clip event executes 12 times a second (if the framerate is 12 fps). The two-frame updater technique might still be convenient when you don’t want to place your code on a clip instance, but it’s safe to say that you don’t have to use this old trick ever again.

Without getting into the necessary detail to really understand objects now, just realize there are objects that enable you to perform useful maneuvers. Those useful maneuvers include extracting a particular character (with the String object), calculating the cosine (with the Math object), and finding out which field is currently selected (with the Selection object). We’ll cover much more, but feel free to snoop through the Objects section of the Actions panel to see them all. HTML Text The last feature we’ll look at (as applied to scripting) is HTML text.

Because you could only write scripts in keyframes and buttons, this was the only way to execute a script repeatedly (instead of waiting until the user clicked a button or reached a keyframe at the end of the timeline). This trick is no longer needed because you can now place scripts on clip instances and the new EnterFrame clip event executes 12 times a second (if the framerate is 12 fps). The two-frame updater technique might still be convenient when you don’t want to place your code on a clip instance, but it’s safe to say that you don’t have to use this old trick ever again.

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ActionScripting in Flash by Phillip Kerman


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