ActionScript: Your visual blueprint for creating interactive - download pdf or read online

By Rob Huddleston

ISBN-10: 0470481943

ISBN-13: 9780470481943

I'm at present attempting to study AS3 and this was once one of many first books i purchased. i purchased it simply because in a cursory method, the e-book appeared to commence by means of speedy entering into OOP and that i proposal it'll extend at the topic from there. yet frankly the power of this e-book is it really is weak spot. It treats each topic on the most elementary, such a lot simplistic, effortless to appreciate manner attainable, yet by no means each is going into any intensity.

Essentially when you have by no means programmed earlier than, and need a short reference advisor to tremendous uncomplicated syntax, it is a good selection. when you are trying to find anything that is going into any intensity, and has coding examples which are longer than five strains lengthy, get whatever diverse. And while you're trying to find anything on AS3 item orientated programming steer very very transparent simply because this booklet has totally not anything at the topic past one initial bankruptcy, and some different minor references.

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Additional info for ActionScript: Your visual blueprint for creating interactive projects in Flash CS4 Professional

Sample text

A complete list of the properties and methods of the Math class can be found online in the official ActionScript documentation, known as ASDocs. html; scroll down the page to see a list of the methods and constants. You can click the name of any method or constant to skip down further on the page and read its description. indd 49 5/28/09 11:08:08 PM Generate Random Numbers Y ou can use the random() method of the Math class to generate a random number between 0 and 1. random() * 255 This returns a whole number between 0 and 255.

You can get much more detailed information on using the drawing tools in Flash in the book Master VISUALLY Dreamweaver CS4 and Flash CS4 Professional, published by Wiley. indd 35 5/28/09 11:07:33 PM Introducing Symbols I n Flash, a symbol is a reusable element that you can store in the Flash library. You can repeatedly reuse a symbol throughout your movie by inserting an instance of the symbol in the frame in which you want it Flash Symbols The primary purpose of using symbols in Flash is animation, but you also need symbols if you want to control objects on the Stage through ActionScript: You must convert shapes and imported objects to symbols if you want them to be seen or controlled through ActionScript.

Type a name for the constant. 2 3 1 4 5 Type the name of the constant, a closing parenthesis, and a semicolon. The movie plays in Flash Player. • The value of the constant is displayed in the Output window. indd 30 5/28/09 11:07:01 PM C omments are notes you place in your code that are ignored by Flash Player when the movie runs. You can use comments to document your code. You should get in the habit of adding comments liberally throughout your code. Many developers add a comment block at the top of their script that states the purpose of the document, who wrote it, and a history of its revisions.

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ActionScript: Your visual blueprint for creating interactive projects in Flash CS4 Professional by Rob Huddleston


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