New PDF release: ActionScript for Flash MX: The Definitive Guide, Second

By Colin Moock

ISBN-10: 059600396X

ISBN-13: 9780596003968

Up-to-date to hide Flash MX, the most recent model of Macromedia Flash, ActionScript for Flash MX: The Definitive consultant , moment variation is the single booklet no severe Flash developer may be with no. writer Colin Moock, essentially the most universally revered builders within the Flash group, has further 1000's of latest code examples to teach new Flash MX thoughts within the genuine global: how you can draw circles, shop facts to disk, convert arrays to onscreen tables, create reusable parts, and preload variables, XML, and sounds. The book's language reference by myself has approximately doubled from the 1st variation, with greater than 250 new sessions, gadgets, tools, and homes. you will find exhaustive insurance of dozens of undocumented, under-documented, and mis-documented gains. in addition to the hot fabric, Colin Moock has meticulously revised the complete textual content to comply to Flash MX best-coding practices. From sending info among videos to making getter/setter houses, the recent variation of this publication demystifies the often-confusing new positive factors of Flash MX, giving builders easy accessibility to its robust new features.

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Extra info for ActionScript for Flash MX: The Definitive Guide, Second Edition

Sample text

That line of code constitutes a complete instruction, known as a statement. On the line below it, type your second and third lines of code, shown following this paragraph. Replace your name here with your first name (whenever you see constant-width italicized code in this book it means you have to replace that portion of the code with your own content): var firstName = "your name here"; trace (message); Hmmm. Nothing has happened yet. swf file and play our movie. Before we do that, let's ask Flash to say hi back to us.

GotoAndStop("quizEnd"); }; // Code executed when button 2 is pressed. gotoAndStop("quizEnd"); }; // Code executed when button 3 is pressed. gotoAndStop("quizEnd"); }; Our Question 2 button event handlers are the same as they were for Question 1, except that we use the variable q2answer instead of q1answer, because we want the buttons to keep track of the user's response to Question 2. , the frame labeled quizEnd) after the user answers Question 2. Having just added event handlers to six buttons, you will no doubt have noticed how repetitive the code is.

Without functions, your script might look like this: var height = 10; var width = 15; var area = height * width; Now suppose you want to calculate the area of five 4-sided figures. Your code quintuples in length: var var var var var var var var var var var var var var var height1 = 10; width1 = 15; area1 = height1 height2 = 11; width2 = 16; area2 = height2 height3 = 12; width3 = 17; area3 = height3 height4 = 13; width4 = 18; area4 = height4 height5 = 20; width5 = 5; area5 = height5 * width1; * width2; * width3; * width4; * width5; Because we're repeating the area calculation over and over, we are better off putting it in a function once and executing that function multiple times: function area(height, width){ return height * width; } area1 = area(10, 15); area2 = area(11, 16); area3 = area(12, 17); area4 = area(13, 18); area5 = area(20, 5); In this example, we first create the area-calculating function using the function statement, which defines (declares) a function just as var declares a variable.

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ActionScript for Flash MX: The Definitive Guide, Second Edition by Colin Moock


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