New PDF release: ActionScript for Flash MX: The Definitive Guide

By Colin Moock

Up to date to hide Flash MX, the latest model of Macromedia Flash, ActionScript for Flash MX: The Definitive consultant, moment version is the only booklet no critical Flash developer can be with out. ActionScript is Macromedia's programming language for Flash MX, the preferred authoring software for growing wealthy net purposes and animations for the internet. With Macromedia's new specialise in program improvement, ActionScript now features a direct drawing API, loading of exterior MP3 and JPG records, superior sound regulate, an in depth set of textual content formatting instruments, whole aid for part improvement utilizing motion picture clip subclasses, neighborhood facts garage, accessibility gains, and masses extra. And ActionScript for Flash MX: The Definitive consultant is the main entire, up to date reference on hand for the most recent model of this language. writer Colin Moock, probably the most universally revered builders within the Flash group, has extra hundreds of thousands of recent code examples to teach new Flash MX options within the genuine global: the best way to draw circles, retailer info to disk, convert arrays to onscreen tables, create reusable elements, and preload variables, XML, and sounds. The book's language reference by myself has approximately doubled from the 1st version, with greater than 250 new periods, items, tools, and homes. you can find exhaustive assurance of dozens of undocumented, under-documented, and mis-documented beneficial properties. besides the hot fabric, Colin Moock has meticulously revised the complete textual content to comply to Flash MX best-coding practices. specifically, objected-oriented programming and the hot occasion version get exact consciousness in gentle of adjustments to Flash MX ActionScript. From sending facts among videos to making getter/setter homes, the hot variation of this publication demystifies the often-confusing new gains of Flash MX, giving builders easy accessibility to its robust new functions. ActionScript for Flash MX: The Definitive advisor is dependent so non-programmers can how you can use ActionScript and programmers can take their talents to new heights. when you are available in the market to actually know about the hows and whys of ActionScript, then this can be the e-book for you.

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Extra info for ActionScript for Flash MX: The Definitive Guide

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In the Property inspector, for , type q2. 5. At frame 20 of the labels layer, add a blank keyframe. 6. In the Property inspector, for , type quizEnd. 6 Scripting the Answer Buttons Our questions are in place, our variables have been initialized, and our frames have been labeled. If we were to test our movie now, we'd see Question 1 appear with three answer buttons that do nothing when clicked, and we'd have no way for the user to get to Question 2. We need to add some code to the answer buttons so that they will advance the user through the quiz and keep track of answers along the way.

When all the questions have been answered, the number of correct answers is tallied, and the user's score is displayed. Figure 1-4. 2 Building the Layer Structure When building Flash movies, it's important to organize your content into manageable divisions by keeping different content elements on individual layers. Layering content is a good production technique in general, but it is essential in Flash programming. In our quiz, and in the vast majority of our scripted movies, we'll keep all our timeline scripts on a single isolated layer, called scripts.

Question 1 button code // Code executed when button 1 is pressed. gotoAndStop("q2"); }; // Code executed when button 2 is pressed. gotoAndStop("q2"); }; // Code executed when button 3 is pressed. gotoAndStop("q2"); }; The code for each button consists of two statements that are executed only when a mouseclick is detected. gotoAndStop("q2"); }; Line 1 is the beginning of an event handler. It specifies: • The name of the button that should respond to the event: choice1_btn • The name of the event to which the button should respond: onRelease (which occurs when the user clicks and releases the mouse over the button) • The function to run when the event actually happens: function ( ) { ...

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ActionScript for Flash MX: The Definitive Guide by Colin Moock


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