Download PDF by Ellen Finkelstein: 50 Fast Macromedia Flash MX Techniques

By Ellen Finkelstein

ISBN-10: 0764536923

ISBN-13: 9780764536922

* 50 cool innovations that might take your Flash animations to the subsequent point. contains themes resembling Simulating a 3D dice, developing an Explosion, construction Letters from an photographs, Making Mono Clips Sound Like Stereo, making a 3D Morph, Triggering Speech Bubbles, development a User-response shape, placing a Flash motion picture onto a PDA.
* Covers the most recent Flash "X" liberate. almost all these results can be created with Flash 5.
* 50 step by step how to make your Flash five and Flash "X" animations extra extraordinary, enticing, potent, and enjoyable. contains a 32-page full-color insert highlighting the main dramatic visible methods.

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Technique 10 displays fireworks shooting into the sky.  (CP 1) FOR COMPLEX IMAGES This movie is a great example of using animation to make a static drawing come alive. The drawing implies movement, but the animation makes the drawing process explicit. Many Flash animations use a simple procedure of successively uncovering a line or portion of an image (more about that later), but that technique is awkward when you are working with a complex drawing. The technique that we explain here works with all types of drawings, although it results in a larger file size.

Others are more specific, like our kaleidoscope and fireworks. You’ll certainly find something you like. Chapter 2 offers two simulated 3D animation techniques — a rotating logo and a rotating earth. Unfortunately, Flash is a solidly 2D program, but you can make your viewers swear that you’re animating in 3D. After all, a screen is flat, so even true 3D animation is translated into 2D. Chapter 3 provides several text-related techniques, including breaking text apart and combining objects to create words.

S. com/PHOTO-ARCHIVE/) STEP 2: PLACE THE PHOTO ON THE STAGE You make a symbol of the photo and center it on the Stage on a separate layer. Add a new layer called bitmap. From the Library (Window ➢ Library), drag the photo onto the Stage. ■ Scale the image the same percent you used for the vector image. ■ Convert the photo to a symbol (Insert ➢ Convert to Symbol) named bitmap. Cut and paste it to center it on the Stage. ■ Lock and hide the bitmap layer. ■ ■ STEP 3: FADE OUT THE VECTOR Now you create a motion tween that fades from 100% alpha to 0% alpha.

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50 Fast Macromedia Flash MX Techniques by Ellen Finkelstein


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