Get 50 Fast Flash MX Techniques PDF

By Ellen Finkelstein

ISBN-10: 0764536923

ISBN-13: 9780764536922

* 50 cool recommendations that would take your Flash animations to the subsequent point. contains themes reminiscent of Simulating a 3D dice, growing an Explosion, development Letters from an photographs, Making Mono Clips Sound Like Stereo, making a 3D Morph, Triggering Speech Bubbles, development a User-response shape, placing a Flash motion picture onto a PDA.* Covers the newest Flash "X" unencumber. every one of these results is usually created with Flash 5.* 50 step by step ways to make your Flash five and Flash "X" animations extra striking, attractive, potent, and enjoyable. encompasses a 32-page full-color insert highlighting the main dramatic visible tips.

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Extra info for 50 Fast Flash MX Techniques

Sample text

A photo of water is an obvious choice. Still water works best because your ripples don’t have to compete with the waves in the photo.   Chapter 1 2D Animation N OT E Photo from the National Oceanic and Atmospheric Administration/Department of Commerce. Choose File ➢ Import and choose your photo. With the photo selected, press F8 to turn it into a symbol. Name it photo. Delete it from the Stage. ■ Add a layer and call it photo. With the photo layer active, open the Library (Window ➢ Library) and drag an instance of the photo symbol onto the Stage.

You want to fill up most of the wedge and extend out to the left with lots of shapes. 3 shows the symbol that we created. ■ Click the shapes layer to select all the shapes. Choose Insert ➢ Convert to Symbol and call the symbol shapes. ■ Click the symbol and look at its X and Y coordinates in the Property inspector (Window ➢ Properties). Write them down. You want the shapes to end up in the same position at the end of their motion tween journey so they don’t jump when the movie loops. ■ On the shapes layer, add a keyframe at Frame 20.

In either case, you end up with a sound file. ■ Choose File ➢ Import, locate the sound file, and click Import. You can import AIFF, WAV, and MP3 sounds. The sound file is now in the Library.   Chapter 1 2D Animation Rename Layer 1 to sound. Click Frame 1 (or the keyframe where you want the sound to go). Open the Library (Window ➢ Library) and drag the sound over the Stage. ■ In the Property inspector (Window ➢ Properties), choose Stream from the Sync dropdown list. ) ■ Add a keyframe (F6) where you want the sound to end.

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50 Fast Flash MX Techniques by Ellen Finkelstein


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